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Tutorials
Before
we had powerful desktop computers, artists who wanted to color
their work resorted to traditional means. Methods such as
colored pencils, markers, paints, and crayons were some of
the ways used. But now, a relatively new technique is at your
disposal and it's called "CG'ing." CG'ing is basically
a way to colorize images using your computer. The final result
is a product where the colors are highly consistent, and where
both shading and highlighting really stand out. Most of the
work I have on my site is CG'ed. At first, I used Paint Shop
Pro 5 to do it, but now I use Paint Shop Pro 7. It also took
me quite a while to develop techniques that served me the
best.
The aim of this page is to expose you
to some of the tricks I use to sketch and colorize my work.
Every one of my pieces tends to follow the same basic structure.
The six main steps are: sketching, scanning, outline, colors,
shades, and shines. Using the image of Aoi on the right as
an example, I'll take you through an overview of each of these.
In this tutorial, I assume that you have some familiarity
over how paint programs and layers work, so I won't describe
everything in laborious detail. Let's go! |

Aoi with her colors slightly transparent. You can see some of
the sketching details behind her! |
Caveats
Before I begin, it's worth pointing out a few caveats.
First, Paint Shop Pro 8 and 9 handle lines in a very different way
from version 7. I personally find the approach I describe below
more convenient because I can make one arc at a time, instead of
maintaining a massive vector. Although the "new way" is
similar to the approach Photoshop/Illustrator and Gimp use, I've
gotten rather good at the "old way" and I'm naturally
reluctant to change. It's also worth noting that my way is certainly
not the most efficient method. It's probably faster to
ink an image by hand and then transfer it to the computer. I choose
this way because I'm rather wobbly when I draw and I fear I'll screw
things up when I ink (not to mention lose the sketchy integrity
of the original). Plus, I like using the computer to resize and
re-proportion things if I don't draw them right the first time.
Jasc Paint Shop Pro 7 versus
Adobe Photoshop
Perhaps you're still looking for the best paint program
to use. Obviously, this tutorial focuses on Jasc Paint Shop Pro
7 techniques. A lot of other people use Adobe Photoshop. Photoshop
is generally heralded as the primary choice for professional computer
artists. Although I have used this program and respect those who
use it, Photoshop is not my personal preference. The major difference
between the two products is that Photoshop costs upwards of $600,
whereas you can find PSP7 for less than $100 in most circles. On
sale, I bought my copy for only $19! That's a steal, folks, for
a program you'll probably use everyday. People say you can pirate
these programs, and it is true. However, I am a firm believer in
rewarding those who produce awesome programs. So, when it comes
to critical programs I use on a daily basis, I do the right thing
and pay the authors. Clearly, a college student like me doesn't
have $600 to blow on some paint program. While I may agree that
Photoshop has a few features over Paint Shop Pro 7, I do not believe
it has enough to justify a $500 leap in price. And clearly, there's
little you can do in Photoshop that you cannot achieve in Paint
Shop Pro 7. But, of course, please use what is most comfortable
to you. The techniques I describe here are valid for Photoshop,
as well as versions of Paint Shop Pro 5 and up - the names are just
different.
Step 1 - Sketching
It is always best to lay down some ground work before running
headlong into the paint program. Bezier curves or not, it is difficult
to draw stuff from scratch on the computer screen using a mouse.
That is why I pencil out all of my stuff first, before scanning
it into the computer. Sketching, for me, consists of two steps.
The first is to draw a ball-and-wire frame of the basic pose, and
then flesh out the details. From the start, the ball-and-wire frame
is fairly generic. It would work for a human just as well as a saurian.
The difference emerges in the details, particularly the characteristic
snout that all of the saurians have. Although you should try to
do this step neatly, it is not essential to make everything absolutely
perfect. If things seem out of proportion, they can be easily resized
prior to virtual inking. Don't bother too much with erasing either.
Feel free to go over lines as many times as it needed to get it
right!

The ball-and-write pose that will serve as the foundation for
everything else. |

The details are fleshed out now. The body is defined and hair
is drawn in. |
Step 2 - Scanning
The next thing you'll need to do is scan the image into
the computer. If you don't have a scanner, but have that inner artist
in you, I would strongly suggest picking up one. Scanners can be
found for a relatively cheap price these days if you read the Sunday
circulars and look for sales. My Hewlett-Packard cost all of $39.
I've personally seen VisionTek scanners among others for low as
$19. Scanners can be used for a plethora of things - not just this.
They are a very useful peripheral to have.
Anyhow, when you scan the sketch
in, you should probably do it in monochrome, but not the two-color
monochrome. That is useful if you inked your art beforehand, but
since I do the inking virtually, all I care about is seeing the
details I drew in before. Scan it right into your paint program.
Step 3 - Outline
When I outline my image, I use virtual inking. It is essentially
inking the image on the computer to create an outine for the colors
to flood into. I like this method because you don't have to worry
about screwing up and ruining your picture. You might be inclined
to ask a very logical question - how the heck do you trace the outlines
of the image with a mouse? Yes, it's true, it is not an easy task.
There is a trick to it though, and it comes in the from of Bezier
curves. A Bezier curve is a mathetically-defined curve. In Paint
Shop Pro 7, you specify the starting and endpoints. Then, you can
adjust the curve at two points before the final line is created.
Before we get to this though, it
would be wise to not only save your scanned image, but also resize
it by 200%. One of the things that produces a great, professional
look is to resize the image after you're done with it. Then you
don't have ugly pixels hanging around, and the shades and shines
blend very nicely in an effect called "anti-aliasing."
The bigger you start and the smaller you end up, the higher the
quality of your final picture. Also, make a new Raster layer and
call it Outline. Layers are very important. Take the Bezier curve
tool and set it for a width of 2. Then, just trace the outlines
this way. Try to pay attention to avoiding "holes" in
the outline where the colors can flow out later on. You probably
can't catch them all at this point, but try to minimize them.

Getting ready to start virtual inking, with the tools set up
and Outline layer created. |

Example of how the Bezier curve works while inking Aoi's hairband. |

The finished, virtually-inked image of Aoi. |
Step 4 - Colors
Now the fun starts - we color the image. First, a point
of notice. At this point, you'll want to create another new layer
called Colors. You'll also want to turn off the Background layer
(where the original sketch is). The reason why is because I color
using Flood Fill, with the added parameter of Sample Merged. Sample
Merged means that when you flood fill, Paint Shop Pro 7 will take
into account all layers as if they were just one. This is why I
don't have to duplicate the Outline layer and color into that. Of
course, if you have the Background layer still on, this method gets
screwed up, so that's why I turn it off. So, take your Flood Fill
tool and just start filling in the outline on the Colors layer.
If the color floods out (e.g. there's a gap in the outline), undo,
switch to black and patch the hole, then fill it again. Focus on
just using solid colors at this point. I also color in the whites
of the eyes at this point. On this image, I had to use the Eyedropper
tool and refer back to some older CG'ed images of Aoi to get the
colors. One idea you might want to take advantage of if you intend
to use the same colors over and over again in future images is to
create a palette. Like a real artist does with his palette, you
can make a small graphic containing all of your common colors and
then use the Eyedropper to select between them. One thing you might
notice in this image of Aoi at this point is that I haven't drawn
her stripes yet. I save that until after the Shading phase. It is
just easier to do it then.

Aoi, with the Colors layer now in place. |
Step 5 - Shades
Now, of course, you could have stayed with step 4 and called
it a day, but I think there is a lot more to do! Without shading
and shining, chances are your image will look rather flat and two-dimensional.
I like my images to stand out and give the illusion of depth. This
is best achieved through shading and shining. The first method,
shading, is the most important. Here, we make some edges darker
than others to give the idea that light is falling on the subject.
For this tutoral, I will pretend I have an unseen light source in
the upper-left corner of the image, shining downwards. Then, I just
shade where I believe the light would not naturally fall, generally
on the underside of the body and in areas beneath arms, legs, the
head, the crotch, and so forth.
The way I shade is remotely similar
to the Outline phase. First, I create a new layer called Shades.
Unlike the others, which are defined as Normal layers, I make Shades
a "Multiply" layer. This is just like if you drew a marker
streak on paper, and then drew another line through it. Where they
intersect, the color is much darker. If you use the same color for
both lines, you produce a darker tone of that color. To actually
draw the shades, I again use the Bezier curve tool. Then, I Flood
Fill using the same Sample Merged setting as before. Try to concentrate
on one color at a time. This is the most fun step, in my opinion.
The character really begins to come alive!
I also saved the drawing of Aoi's
stripes until now. I draw her stripes on the Colors layer, beneath
the Shades layer. Then, I Flood Fill the areas on the Shades layer
as need be. It beats having to constantly switch colors on the Shades
layer.

The shaded version of Aoi, before I draw her stripes in on the
Colors layer. |

The shaded version of Aoi, now with her characteristic blue
stripes. |
Step 6 - Shines
If you thought the shading gave Aoi a lot of depth, then
you'll be happy with what shines will do. In this final step, I
brighten certain areas to emphasize shininess. This is how you can
make things appear slick, or perhaps just covered in water or sweat.
The areas that you shaded in the last step should be opposite the
areas you shine.
I create another new layer, this
one a duplication of Colors, called Shines. So, the final layer
hierarchy for this image is:
Background -> Outline ->
Colors -> Shines -> Shades
Essentially, you take the Retouch
tool and set it to Lighten RGB. Set the Hardness and Opacity to
10, Step to 25, Density to 100, and change Size as you need to.
Then, just go at it. Sometimes I get a bit carried away on this
step because I think shines are really pretty. Case in point, Aoi's
hooded sweatshirt (sweatbra?) would probably be made out of flannel
or similar material that would not be intrinsically shiny. But,
I shine the top of her breasts anyway. Go figure. The shinier something
is, the more concentrated the spot of light is.
Another thing to try is to use
the Magic Wand and define regions to use the Retouch tool in. This
is helpful if you want to brighten areas within an outline, rather
than indiscriminately brightening everything in the path of the
Retouch tool. It also allows you to enhance the edges without consequently
brightening the black outlines.

Now Aoi has shines in all the right places! |
Finished!
Now you can take the image and resize it anywhere from
33% to 70%. Try different percentages and see how it looks. This
iamge took about one and a half hours to do. Here's how the image
finally turned out!

Kawaii, desu ne?
Thanks for reading this! I hope
you found it a bit illuminating. You can send comments
to me if you want!
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