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Kyouryuu's Artwork

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Welcome to Kyouryuu's Artwork

Hello! Welcome to my den! My name is Kyouryuu and I like to draw anthrosaurian artwork. This site showcases my artwork, manga, stories, game maps, and more!

Thanks for visiting my lair. Have fun!

Web 14
This site is rated Web 14!

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What's New?

April 27th, 2008
Here are a couple new screenshots from the Half-Life 2 single player map I'm working on!

  Click for Larger Version Click for Larger Version  

February 14th, 2008
New CG Artwork for Valentine's Day!

January 27th, 2008
Updated CG Artwork with new pics over the course of the last year. From now on, I plan to make sure the FA, deviantART, and this web site stay synchronized! Thanks for visiting!

December 17th, 2007
So you know, I definitely have been updating my FurAffinity page, so if you really need a fix of new stuff, check it out. I do plan to update this page more in the future, however. Plans are finally in motion for the web comic, with the web site for it about halfway complete and lots of character artwork completed. Stay tuned!

June 29th, 2007
Wow, it has certainly been a while since the last update, ne? Anyhow, you can find my latest stuff on my FurAffinity page, so I encourage you to go and check it out!

March 1st, 2007
A couple tablet sketches in B&W Artwork today.

February 24th, 2007
More CG Artwork, this time of Ninjin the bunny. I'm a bit surprised I drew another Ninjin image. To me, Ninjin evolved into Serval simply due to the prevalence of bunnies in the fandom. Still trying to get a feel for pacing. Given the hours at work, it seems to take about three days per image.

February 19th, 2007
Whee! A hat trick! More new CG Artwork with Serval and, ohmigosh, a background. This one is rather risque, I'll admit. Also, as far as this site goes, I hope to get around to doing a badly needed renovation at some point.

February 17th, 2007
Another new CG Artwork, this one of Reiza in her current armor design. More tablet practice.

February 14th, 2007
Happy Valentines Day. A new CG Artwork of Serval this week! This is the first picture I've done with my new tablet. I did the inking and coloring with the tablet, but drew the original sketch in pencil. I really enjoy my tablet and hope it will inspire me to draw more in the future.

January 16th, 2007
Thanks for the 40,000 hits, all! One new piece of B&W Artwork, which I think is probably the definitive sketch for Reiza's armor design.

January 11th, 2007
Happy belated new year! What's on tap for this year? I've been working on the Reiza "bible" which I started over Christmas break. It currently contains character profiles, plot overview, factions, and so forth. It will soon host a first pass of the overall script. Hours at work have been kind of long, so I've essentially made Reiza my main project and put off doing any level work on my own. Because when you build maps for 10 hours a day, you don't want to come home and do it! ^._.^

November 9th, 2006
New CG Artwork of Rezaa!

October 8th, 2006
Took me long enough. Finally, a new CG Artwork of Serval! This image was a minor pain to do because the source was very large (2508x4290).

October 1st, 2006
Ah man, is it October already? Time is flying by. And yet, I don't have too much art to show for it. It's not to say I'm not drawing, it's just that I don't see them fit for posting. As far as levels go, I'm not really doing more. Yes, I fiddle with Hammer Editor from time to time, but I find myself just going to work and using my energies on my maps there rather than my own pet projects.

As far as Rezaa goes, I've hammered out most of the plot details. Over the next few weeks, I'll be experimenting with Blender again in hopes of finding a way to render her and the others. My current plan for the comic is to pursue using low-poly character models, but use things like the smooth modifier to make them appear higher-poly. This way, I don't have to redraw them each time and they are consistent from frame to frame. They would be toon-shaded, of course.

The "Plan B" (Plan 9?) to this approach would be to do something similar to how Flash works. Prepare, in advance, a series of heads, arms, mouths, eyes, and bodies that can be used and posed as needed.

I've also made some minor improvements to Rezaa. Her eyes are more forward-facing now and line up with her goggles. Because Rezaa is essentially the base template for the others, this will also get replicated to them.

Another idea I've been tooling around with is doing something more with Midori, who has been my favorite Dragon, and giving him his own story. But Rezaa takes precedence right now.

September 1st, 2006
Finally added some new B&W Artwork! Some highlights here are armor sketches for the bad dinos opposite Rezaa, and Serval. Who is, of all things, a serval. I created her to do many of the things Ninjin does, because there are an awful lot of rabbits in the fandom.

August 20th, 2006
Update from the Raptor
Hope everyone's summer is going fairly well. Not a whole lot new from me lately. I truly need to get myself on a personal project, like a map or a webcomic. Lately, I've become hooked on Half-Life 2 Deathmatch, which is very fun. I've also been, of course, working on Rezaa and company.

July 17th, 2006
New CG Artwork of my sports bunny, Ninjin! Also, you may have noticed that my sidebar logo changed a few days ago. This is to reflect my new style of drawing reptilians that that's... well, more reptilian.

July 7th, 2006
The break over Independence Day was rather productive for this raptor. I'm starting to piece together Rezaa's story, fleshing out the characters and determining the direction I want to go with it. Unfortunately, I don't really have anything to show for that effort. I've also started to draw more fan art recently, mostly Mega Man and Sonic the Hedgehog-related work. This is mainly because I can't draw my own characters at work (contracts, you know).

June 11th, 2006
Posted some new B&W Artwork for your viewing enjoyment. Over the next few weeks, I'll probably be spending more time with artwork and storywriting instead of level building.

May 28th, 2006
New CG Artwork again, this time of Rezaa. Also, in case you don't follow my LiveJournal, I decided to stop development on my Half-Life 2 map for now. The reasons are given in the May 27th entry. Basically, I felt it would take too much time to finish it and I wasn't too enamored with the layout.

May 25th, 2006
New CG Artwork of my new unicorn character, Hoshi! And thanks for 35,000 visitors so far!

May 5th, 2006
Alright, I took some screenshots of my totally work-in-progress Half-Life 2 map. These are still really early shots - I haven't done significant light passes of cubemap passes in these areas.

Screenshot Screenshot

As anyone who has made a map, or tests games knows, there are often amusing bugs that crop up. Here are some of the ones I've seen so far in this map:

  • Two sentry guns meant to fire from behind a forcefield attack, but fail to hit the player because the forcefield is solid.
  • A warning siren fails to receive a StopSound message, making it loop indefinitely. Whee-whee-whee-whee!
  • Too many flickering lights. Pretty obvious I made a flickering light and accidentally duplicated that to create supposedly static lights.

April 23rd, 2006
By now, you might be wondering just what the heck I'm doing. There hasn't been a CG Artwork update in a long time. I actually did start to CG this last weekend, but wasn't happy with how it was going.

Plus, I continue to make significant progress on my Half-Life 2 map. I'll have to post some screenshots of that. Most of the base architecture, some of the scripting, pathing, and enemy placement have been done. This weekend, I worked on the final battle area. I updated the Levels section with a "Current Projects" section.

April 6th, 2006
Four new additions to the B&W Artwork page.

March 27th, 2006
Back from the GDC conference. I updated the Links page to include links to some nice, free software.

March 16th, 2006
Four new additions to the B&W Artwork page.

March 2nd, 2006
Lots of new B&W Artwork. Still working on the single player map for Half-Life 2.

February 13th, 2006
New CG Artwork!

February 12th, 2006
Almost finished with a new CG submission. It should be done later this week. As for the Half-Life 2 map, I'm kinda' shelving it for now. After building a second iteration of it, and probably requiring a third, what I'll probably do is build a multiplayer map instead - just to build a "complete" map - and then revisit the singleplayer type later.

January 26th, 2006
Added lots more B&W Artwork today. I also got rid of the 3D Artwork section. Looking at the model a few weeks later, it looked pretty awful. I've been working on a Half-Life 2 map and still in the very early stages of it.

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Newest Artwork

Click to enlarge!
Reiza and Tsar

Click to enlarge!
Leostar

Click to enlarge!
Reiza

Click to enlarge!
Serval

Plus new B&W Artworks!

 
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Check out my other sites here!

Kyouryuu's Journal
Daily musings and rants from a raptor!

Kyouryuu's Fur Affinity
See the latest art here and comment on it!

Kyouryuu's deviantART
My art site here lets you leave comments, but usually trails behind this site.

 
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My Furry Code:
FDC3adrsw A+$ C- D- H+ M P++ R+ T+++ W Z- Sm# RLCT a cln++++$ d++++ e++ f h- iwf+++ j+ p- sm#

 
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All original work is copyright 1999 - 2008, Kyouryuu. All rights reserved.
No images may be reproduced or distributed for profit or otherwise without my consent.

 

 
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