| What's
New?
April 27th, 2008
Here are a couple new screenshots from
the Half-Life 2 single player map I'm working on!
February 14th, 2008
New CG Artwork
for Valentine's Day!
January 27th, 2008
Updated CG Artwork
with new pics over the course of the last year. From
now on, I plan to make sure the FA, deviantART, and
this web site stay synchronized! Thanks for visiting!
December 17th, 2007
So you know, I definitely have been updating
my
FurAffinity page, so if you really need a fix of
new stuff, check it out. I do plan to update this page
more in the future, however. Plans are finally in motion
for the web comic, with the web site for it about halfway
complete and lots of character artwork completed. Stay
tuned!
June 29th, 2007
Wow, it has certainly been a while since
the last update, ne? Anyhow, you can find my latest
stuff on my
FurAffinity page, so I encourage you to go and check
it out!
March 1st, 2007
A couple tablet sketches in B&W
Artwork today.
February 24th, 2007
More CG Artwork,
this time of Ninjin the bunny. I'm a bit surprised I
drew another Ninjin image. To me, Ninjin evolved into
Serval simply due to the prevalence of bunnies in the
fandom. Still trying to get a feel for pacing. Given
the hours at work, it seems to take about three days
per image.
February 19th, 2007
Whee! A hat trick! More new CG
Artwork with Serval and, ohmigosh, a background.
This one is rather risque, I'll admit. Also, as far
as this site goes, I hope to get around to doing a badly
needed renovation at some point.
February 17th, 2007
Another new CG
Artwork, this one of Reiza in her current armor
design. More tablet practice.
February 14th, 2007
Happy Valentines Day. A new CG
Artwork of Serval this week! This is the first picture
I've done with my new tablet.
I did the inking and coloring with the tablet, but drew
the original sketch in pencil. I really enjoy my tablet
and hope it will inspire me to draw more in the future.
January 16th, 2007
Thanks for the 40,000 hits, all! One new
piece of B&W Artwork,
which I think is probably the definitive sketch for
Reiza's armor design.
January 11th, 2007
Happy belated new year! What's on tap
for this year? I've been working on the Reiza "bible"
which I started over Christmas break. It currently contains
character profiles, plot overview, factions, and so
forth. It will soon host a first pass of the overall
script. Hours at work have been kind of long, so I've
essentially made Reiza my main project and put off doing
any level work on my own. Because when you build maps
for 10 hours a day, you don't want to come home and
do it! ^._.^
November 9th, 2006
New CG Artwork
of Rezaa!
October 8th, 2006
Took me long enough. Finally, a new CG
Artwork of Serval! This image was a minor pain to
do because the source was very large (2508x4290).
October 1st, 2006
Ah man, is it October already? Time is
flying by. And yet, I don't have too much art to show
for it. It's not to say I'm not drawing, it's just that
I don't see them fit for posting. As far as levels go,
I'm not really doing more. Yes, I fiddle with Hammer
Editor from time to time, but I find myself just going
to work and using my energies on my maps there rather
than my own pet projects.
As far as Rezaa goes, I've hammered
out most of the plot details. Over the next few weeks,
I'll be experimenting with Blender again in hopes of
finding a way to render her and the others. My current
plan for the comic is to pursue using low-poly character
models, but use things like the smooth modifier to make
them appear higher-poly. This way, I don't have to redraw
them each time and they are consistent from frame to
frame. They would be toon-shaded, of course.
The "Plan B" (Plan 9?)
to this approach would be to do something similar to
how Flash works. Prepare, in advance, a series of heads,
arms, mouths, eyes, and bodies that can be used and
posed as needed.
I've also made some minor improvements
to Rezaa. Her eyes are more forward-facing now and line
up with her goggles. Because Rezaa is essentially the
base template for the others, this will also get replicated
to them.
Another idea I've been tooling around
with is doing something more with Midori, who has been
my favorite Dragon, and giving him his own story. But
Rezaa takes precedence right now.
September 1st, 2006
Finally added some new B&W
Artwork! Some highlights here are armor sketches
for the bad dinos opposite Rezaa, and Serval. Who is,
of all things, a serval. I created her to do many of
the things Ninjin does, because there are an awful lot
of rabbits in the fandom.
August 20th, 2006
Update from the Raptor
Hope everyone's summer is going fairly well.
Not a whole lot new from me lately. I truly need to
get myself on a personal project, like a map or a webcomic.
Lately, I've become hooked on Half-Life 2 Deathmatch,
which is very fun. I've also been, of course, working
on Rezaa and company.
July 17th, 2006
New CG Artwork
of my sports bunny, Ninjin! Also, you may have noticed
that my sidebar logo changed a few days ago. This is
to reflect my new style of drawing reptilians that that's...
well, more reptilian.
July 7th, 2006
The break over Independence Day was rather
productive for this raptor. I'm starting to piece together
Rezaa's story, fleshing out the characters and determining
the direction I want to go with it. Unfortunately, I
don't really have anything to show for that effort.
I've also started to draw more fan art recently, mostly
Mega Man and Sonic the Hedgehog-related work. This is
mainly because I can't draw my own characters at work
(contracts, you know).
June 11th, 2006
Posted some new B&W
Artwork for your viewing enjoyment. Over the next
few weeks, I'll probably be spending more time with
artwork and storywriting instead of level building.
May 28th, 2006
New CG Artwork
again, this time of Rezaa. Also, in case you don't follow
my LiveJournal, I decided to stop development on my
Half-Life 2 map for now. The reasons are given in the
May 27th entry. Basically, I felt it would take too
much time to finish it and I wasn't too enamored with
the layout.
May 25th, 2006
New CG Artwork
of my new unicorn character, Hoshi! And thanks for 35,000
visitors so far!
May 5th, 2006
Alright, I took some screenshots of my
totally work-in-progress Half-Life 2 map. These
are still really early shots - I haven't done significant
light passes of cubemap passes in these areas.
As anyone who has made a map, or
tests games knows, there are often
amusing bugs that crop up. Here are some of the ones
I've seen so far in this map:
- Two sentry guns meant to fire
from behind a forcefield attack, but fail to hit the
player because the forcefield is solid.
- A warning siren fails to receive
a StopSound message, making it loop indefinitely.
Whee-whee-whee-whee!
- Too many flickering lights. Pretty
obvious I made a flickering light and accidentally
duplicated that to create supposedly static lights.
April 23rd, 2006
By now, you might be wondering just what
the heck I'm doing. There hasn't been a CG Artwork update
in a long time. I actually did start to CG this
last weekend, but wasn't happy with how it was going.
Plus, I continue to make significant
progress on my Half-Life 2 map. I'll have to
post some screenshots of that. Most of the base architecture,
some of the scripting, pathing, and enemy placement
have been done. This weekend, I worked on the final
battle area. I updated the Levels
section with a "Current Projects" section.
April 6th, 2006
Four new additions to the B&W
Artwork page.
March 27th, 2006
Back from the GDC conference. I updated
the Links page to include links
to some nice, free software.
March 16th, 2006
Four new additions to the B&W
Artwork page.
March 2nd, 2006
Lots of new B&W
Artwork. Still working on the single player map
for Half-Life 2.
February 13th, 2006
New CG Artwork!
February 12th, 2006
Almost finished with a new CG submission.
It should be done later this week. As for the Half-Life
2 map, I'm kinda' shelving it for now. After building
a second iteration of it, and probably requiring a third,
what I'll probably do is build a multiplayer map instead
- just to build a "complete" map - and then
revisit the singleplayer type later.
January 26th, 2006
Added lots more B&W
Artwork today. I also got rid of the 3D Artwork
section. Looking at the model a few weeks later, it
looked pretty awful. I've been working on a Half-Life
2 map and still in the very early stages of it. |